

Having too many low-level minions and spells can give you a nice rush of small peons at the beginning of the game but can make it harder to defeat higher-level creatures.

Finding the right balance within your deck will be key. As with most games of this type, the more a card costs the better it will be. Artifacts are similar to weapons or armor for the General, as they have temporary bonuses that last until they are damaged three times.Įach of the non-General cards have a casting cost ranging from zero to nine. Spells are one-time use abilities that can cause direct damage or give any creature extra strength or hit points. These creatures represent the army to attack and defend for you. Several of them have special abilities as well. Minions and Golems compose the majority of the deck and have an attack and hit point value.

The decks are made up of Minions, Golems, Spells, and Artifacts. These factions are lead by a General, which is required to be in your 40-card deck. In Duelyst, you play as one of six different factions. Now Duelyst enters the fray with a deck-building mechanic added in. Games like the Heroes of Might and Magic series, Yu-Gi-Oh: The Duelists of the Roses, and the board game Mage Wars Arena use systems where positioning of the characters matters in combat. Other times the forces are placed on some battleground made of squares or hexes and the two sides duke it out. Sometimes this is handled by lining both sides up and each character going in order, the way several JRPGs handle it. A tried and true method of battle is to line up two forces against each other.
